public override void OnRoundEnd()
{
foreach (BattleUnitModel battleUnitModel in BattleObjectManager.instance.GetAliveList(base._owner.faction))
{
if (battleUnitModel != base._owner)
{
battleUnitModel.cardSlotDetail.SetRecoverPoint(0);
}
}
}
{
foreach (BattleUnitModel battleUnitModel in BattleObjectManager.instance.GetAliveList(base._owner.faction))
{
if (battleUnitModel != base._owner)
{
battleUnitModel.cardSlotDetail.SetRecoverPoint(0);
}
}
}