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第三次发帖,新补丁机翻... ...

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更新说明新功能
中心练习场是战斗驳船上的一个新的特殊竞技场,可在“行动”和“永恒战争”游戏模式中使用,玩家可以与自己小队中的玩家进行友好的 PvP 竞争。
超宽 PC 支持
操作模式的私人模式使玩家能够单独与机器人一起操作或与一位朋友一起进行操作,而无需在任务期间与随机玩家匹配。
添加了最新消息和每日消息
添加了重置自定义颜色预设的选项
游戏玩法和平衡调整
标记工具已更新:
- 提高了使用鼠标控制 Social Wheel 的响应度和舒适度
- 禁用了不需要突出显示且使用起来效果不佳的不必要对象
- 修复了几个小错误
动力拳套: 完全蓄力攻击的伤害大幅增加
重型等离子: 基础弹药增加 5。爆炸伤害增加。每次射击的热量大幅减少,充能射击从 50 降至 30,基础射击从 20 降至 15。基础伤害略微增加 10%。
医疗刺激物 除了可以实际治疗外,还能恢复有争议的健康
辅助榴弹发射器弹药现在只能通过弹药箱补充,无法从无限弹药库中补充
活动
困难:
为了获得更好的单人游戏体验,战役中老兵难度的敌人攻击性降低。
为了补偿 AI 的攻击性和装甲管理更新,战役中老兵难度下玩家的生命值会略微降低
机器人:
各种限制被解除,让机器人能够提供更多帮助和效率,同时又不会让玩家输掉游戏
当玩家攻击动物人时,机器人现在会帮助它们集中射击。
大幅放宽了机器人消灭敌人的限制,而不是将其留给玩家,以减少烦恼。
机器人现在可以帮助完成 Gargoyle 目标
- 修复了与机器人卡住相关的各种错误
- 修复了机器人在没有弹匣的情况下使用武器时会耗尽弹药的错误
运营模式
调整了 AI 指挥员以及行动模式中混沌敌人的生成规则:
- 竞技场中同时出现的带盾牌的 Tzaangors 的最大数量从 10 个减少到 4 个
- 竞技场中同时出现的 Cultists 狙击手的最大数量从 10 个减少到 3 个
- 竞技场中同时出现的 Tzaangors 的最大数量从 30 个减少到 20 个
- 竞技场中同时出现的配备 Boltguns 的 Rubric Marines 的最大数量从 8 个减少到 5 个
- 竞技场中同时出现的配备 Warpflamers 的 Rubric Marines 的最大数量从 4 个减少到 3 个
完美格挡已更新, 现在可以恢复杀死小怪物的护甲,而不仅仅是用于对抗他们的特殊攻击
关于 格挡和击剑武器, 击剑武器完美格挡窗口的一个错误已得到修复 。现在完美格挡窗口为 20 帧,动画结束时有 10 个脆弱帧,而不是最初设想的完整动画完美格挡窗口为 30 帧。
突击等级:基础地面重击伤害增加 30%
可破坏板条箱中掉落的护甲提升现在不那么常见了(冷却时间从 30 秒增加到 60 秒)
PVP
改进了玩家重生系统。这将使重生杀戮变得更加困难
重制了先锋的 PVP 抓钩发射器。 它不再完全击晕敌人,而是使敌人摇晃,并大幅减慢其速度。
人工智能
降低了所有 AI 角色使用远程攻击击晕敌人的能力
远程敌人从屏幕外攻击时的准确度会降低,而远程敌人攻击近战玩家时的准确度也会降低
关于Hormagaunts 和 Tzaangors: 近战伤害现在会造成特定数量的伤害,而不是每次攻击都会移除 1 个完整的护甲部分
Zoanthrope:
- 增加心灵尖啸的伤害间隔时间从 0.5 秒至 2 秒,以防止一次射击伤害
- 心灵尖啸的伤害从 11 降低至 8-
心灵尖啸的有效范围从 50 米降低至 40 米
- 心灵尖啸的施法范围减少 10 米
Termagant:
- Fleshborer 喷雾攻击伤害从 1 降低至 0.5-
Flashborer 喷雾攻击伤害从 0.3 降低至 0.1
带有吞噬者的泰伦虫族战士: 投射物伤害从每发投射物 0.9 降低至 0.6
配备 Warpflamer 的海军陆战队员:
- 火焰伤害图标从 9 减少至 6
- 火焰喷射器爆发伤害从每次射击 6 减少至 4
- 火焰喷射器射击伤害从每发射弹 6 减少至 4 生命值减少 10%
使用 Boltgun 的 Rubric Marine:
- 喷射攻击伤害从 1.5 降低至 1
- 精确射击攻击(带有红色指示器)伤害从每个射弹 4 降低至 2
- 降低用于脱离玩家的传送频率,使他们在战斗中不那么烦人,生命值减少 10%
持盾的 Tzaangor: 生命值大幅减少
卡尼菲克斯:
- 愤怒阶段更新,卡尼菲克斯变得更快,更具攻击性
- 嘲讽频率降低
- 修复了他的荆棘锥攻击不会发射射弹的错误
蜂巢暴君:
-生命值略有增加。 - 对爆炸物和熔炉武器的抵抗力提高 20%。
定制
修复了Administratum Grey、Auric Armour Gold 和 Celestra Grey图标颜色
修复了某些章节 (例如《钢铁战士失败者》)默认颜色错误的问题
先锋遗物右腿护胫部分 现在需要 29 场胜利,而不是 36 场
添加了一种名为“胫甲图案”的彩色图案, 允许玩家分别定制腿部的下半部分和上半部分
地图
修复了导致玩家无法在某些关卡中前进的几个问题
修复了大量小碰撞问题
调整弹道发动机运转时的沙尘暴密度和持续时间
调整了圣物库行动中桥梁上的地狱飞龙射击时间
现在可以通过军械库中的 Hypnomat 进行试炼
常规修复
修复了在操作中途更改装备会恢复健康的错误
改进跳跃包能力的响应能力
修复了试炼中的几个问题
修复了在极少数情况下执行终结技后控制会停止工作的问题
修复了玩家无法接收混沌传送门生成的 Hellbrute 的装甲数据的问题
修复了导致先锋的“肾上腺素激增”技能描述显示 1% 而不是实际的 10% 的错误
修复了永恒战争模式中的播音员垃圾邮件
修复了操作模式中复制弹药的多种方式
修复了 Grapnel Launcher 与小几何体重叠时会被取消的错误
修复了战术技能“皇帝的复仇”无法与等离子焚化炉配合使用的错误。
修复了多种武器可以恢复超过实际有争议的生命值(例如 Meltas、AoE 武器等)的错误
修复了导致保存丢失的几个问题
修复了故事结尾处分配给错误角色的未识别声音的问题。
大量小的用户界面修复和改进
大量小动画修复和改进
本地化修复


IP属地:河南1楼2024-09-26 20:53回复
    原文:
    Patch NotesNew features
    The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
    Ultrawide support for PC
    Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
    Added What's New & Message of the Day
    Added option to reset custom colour presets
    Gameplay and balancing tweaks
    The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
    Power Fist: Damage for fully charged attacks has been greatly increased
    Heavy Plasma: Base ammo increased by 5. Blast damage radious increased. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. Base damage slightly increased by 10%.
    Med Stims restore contested health in addition to actual healing
    Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
    Campaign
    Difficulty:
    Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
    Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
    Bots:
    Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
    Bots will now help focus-firing zoanthropes when the player attacks them.
    Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
    Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine
    Operations Mode
    Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
    Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
    Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 fames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
    Assault Class: Base groundpound damage increased by 30%
    Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
    PVP
    Improved player spawn system. It should make spawn killing more difficult
    Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
    AI
    Reduced ability to stunlock enemies with ranged attacks across all AI characters
    Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
    Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
    Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shoot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
    Termagant:
    - Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
    Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
    Rubric Marine With Warpflamer:
    - Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile Health reduced by 10%
    Rubric Marine with Boltgun:
    - Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
    Tzaangor With Shield: HP greatly reduced
    Carnifex:
    - Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
    Hive Tyrant:
    - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.
    Customization
    Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
    Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warrior Losers)
    Vanguard Relic Right Greave part now requires 29 victories instead of 36
    Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
    Maps
    Fixed several issues that were preventing players from progressing within some levels
    Fixed a lot of minor collision issues
    Tweaked dust storm density and duration in Ballistic Engine operation
    Tweaked Heldrake fire timings on the bridge in Reliquary operation
    Trials can be now accessed via Hypnomat in Armoury
    General fixes
    Fixed a bug where changing loadout mid operation would restore your health
    Improved Jump Pack Ability responsiveness
    Fixed several issues in Trials
    Fixed a bug where in some rare cases controls would stop working after performing a finisher
    Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
    Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
    Fixed Announcer spam in Eternal War mode
    Fixed multiple ways of duplicating ammo in Operations mode
    Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
    Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
    Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
    Fixed several issues that were causing loss of saves
    Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
    Lots of minor UI fixes and improvements
    Lots of minor animation fixes and improvements
    Localization fixes


    IP属地:河南2楼2024-09-26 20:54
    回复
      啥时候更新啊


      IP属地:广西来自Android客户端3楼2024-09-26 21:57
      回复
        战术枪榴弹凉了


        IP属地:四川来自Android客户端4楼2024-09-26 22:00
        回复