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求助,炉石更新后挂一会就出现这样,怎么解决呀

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[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at HREngine.Bots.Behavior丨狂野丨奥秘法.getComboPenality(Card card, Minion target, Playfield p, Handcard nowHandcard)
at HREngine.Bots.Behavior丨狂野丨奥秘法.getPlayCardPenality(Card card, Minion target, Playfield p, Handcard nowHandcard)
at HREngine.Bots.PenalityManager.getPlayCardPenality(Card card, Minion target, Playfield p, Handcard nowHandcard)
at HREngine.Bots.Movegenerator.getMoveList(Playfield p, Boolean usePenalityManager, Boolean useCutingTargets, Boolean own)
at HREngine.Bots.MiniSimulator.startEnemyTurnSimThread(List`1 source, Int32 startIndex, Int32 endIndex)
at HREngine.Bots.MiniSimulator.<>c__DisplayClass7.<doallmoves>b__0(Tuple`2 range)
at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait()
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](Partitioner`1 source, Action`1 body)
at HREngine.Bots.MiniSimulator.doallmoves(Playfield playf)
at HREngine.Bots.Ai.doallmoves(Boolean test, Boolean isLethalCheck)
at HREngine.Bots.Ai.dosomethingclever(Behavior bbase)
at HREngine.Bots.Silverfish.updateEverything(Behavior botbase, Int32 numcal, Boolean& sleepRetry)
at HREngine.Bots.DefaultRoutine.<OurTurnLogic>d__23.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at HREngine.Bots.DefaultRoutine.<Logic>d__3.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.<GameplaySceneMainAction>d__76.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.<GamePlayAllProc>d__89.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.<SceneGamePlayProc>d__8e.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.<SceneAllProc>d__99.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.<>c__DisplayClass32_0.Struct42.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.method_2(Boolean bool_2)
at Buddy.Coroutines.Coroutine.method_0(Boolean bool_2)
at Buddy.Coroutines.Coroutine.Resume()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Tick()
at Triton.Bot.BotManager.CkpSupdCuD(IRunnable irunnable_0)


IP属地:浙江1楼2024-11-26 18:08回复
    更新前挂的好好的,更新后挂一会就不行了,然后就会卡死。据说要关掉卡组缓存?但是琴佬的那个是灰的关不掉啊


    IP属地:浙江2楼2024-11-26 18:10
    回复
      炉石重装过,但是插件不知道怎么能彻底删除,重新解压出来感觉是有以前的记录一样


      IP属地:浙江来自iPhone客户端3楼2024-11-26 18:21
      回复
        打开游戏等一会儿再打开插件试试


        IP属地:河南来自iPhone客户端5楼2024-11-26 20:48
        收起回复