这次升级破解是T组的,修复了很多bug
更新说明:
Changes:
- Fuel platform containers now display correct wrecks when destroyed
- Added score to the mission select screen
- Saving the status of completed at the start of results screen in case the user shuts down the game before the results screen process has finished
- The forward and backward thrusting were not working for Mech mode when Auto aiming wit工口GAMEpad. This has been fixed.
- Applied some HUD and UI alignment adjustments.
- Removed short period of gameplay between two end cutscenes at the end of mission 9
- Removing upgrade when you complete tunnel run with no limiters killed
- Fixed a crash coming out of the frigate cutscene in Mission 3
- Fixing stage 2 mission 11 - corvettes fleeing properly and squads now get clean down properly
- Health of freighters now correctly carriers over into each stage and is not reset on restart checkpoint in all stages of Mission 4
- Fixed Zfighting on the arcadia landing strip
- Control now returns to the player after the cruiser KillShot cutscene and Playable area now updates correctly when Enemy Cruiser spawns in stage 3 of Mission11
- Added missing collision to the static allied freighters and the gate tunnel in M1S3
- Removed the visible waypoint in Stage 3 of Mission 11
- All AI squads in Mission 5 that were set to defend the player are now set up to use Tethering instead (they won't keep colliding with the player)
- Updated station turret towers with matching textures and lods
- Fixed bug caused by killing cruiser before bowman arrives in Stage 4 of Mission 4
更新说明:
Changes:
- Fuel platform containers now display correct wrecks when destroyed
- Added score to the mission select screen
- Saving the status of completed at the start of results screen in case the user shuts down the game before the results screen process has finished
- The forward and backward thrusting were not working for Mech mode when Auto aiming wit工口GAMEpad. This has been fixed.
- Applied some HUD and UI alignment adjustments.
- Removed short period of gameplay between two end cutscenes at the end of mission 9
- Removing upgrade when you complete tunnel run with no limiters killed
- Fixed a crash coming out of the frigate cutscene in Mission 3
- Fixing stage 2 mission 11 - corvettes fleeing properly and squads now get clean down properly
- Health of freighters now correctly carriers over into each stage and is not reset on restart checkpoint in all stages of Mission 4
- Fixed Zfighting on the arcadia landing strip
- Control now returns to the player after the cruiser KillShot cutscene and Playable area now updates correctly when Enemy Cruiser spawns in stage 3 of Mission11
- Added missing collision to the static allied freighters and the gate tunnel in M1S3
- Removed the visible waypoint in Stage 3 of Mission 11
- All AI squads in Mission 5 that were set to defend the player are now set up to use Tethering instead (they won't keep colliding with the player)
- Updated station turret towers with matching textures and lods
- Fixed bug caused by killing cruiser before bowman arrives in Stage 4 of Mission 4