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【分享】7.24 QA by 肘子

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赶完会议论文回家睡不着觉,发现翻译菌今天貌似发不了QA,所以肘子在这里越俎代庖的充当下野生翻译菌啦。


1楼2014-07-25 02:28回复
    首先是FTR 上的短文:
    SS打算尝试直播WoT了
    http://ftr.wot-news.com/2014/07/23/ftr-donkeytomato-stream/
    国服宣传图(野生翻译菌:貌似是Chinajoy?)
    http://ftr.wot-news.com/2014/07/24/meanwhile-on-chinese-server/
    索米尔车辆演示视频:
    http://ftr.wot-news.com/2014/07/24/saumur-dynamic-demonstration/
    DF 105 主站坦克:
    http://ftr.wot-news.com/2014/07/24/df-105-combat-tank/


    2楼2014-07-25 02:28
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      - the automatized recovery of sold premium tanks (that was/is available on US server) is still in development for other servers
      其他服务器上的自动回档金币车功能(尽管美服已经可以使用)仍在开发中。


      3楼2014-07-25 02:31
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        - earlier, SerB wrote that the profitability of a premium tank depends on its winrate – developers are collecting statistics about the influence of skill of players on credit profit on that respective premium tank, this data will of course not be disclosed
        早些时候,SerB说金币车的受益取决于它的胜率。而现在开发者正在统计各个金币车在不同水平玩家手中的打钱情况。
        当然这数据是不会公开的。


        4楼2014-07-25 02:35
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          黝黑蜗壳


          IP属地:四川来自手机贴吧5楼2014-07-25 02:42
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            - a long time ago, it was mentioned that there is a possibility that immobilized tanks (detracked) with only one track off will be able to move in limited way. This was scrapped, SerB states that if they did that, the players would spend the rest of the battle in chain immobilization (SS: as in, they would get detracked over and over again, not sure why SerB thinks that)
            很久以前,有人提到过被只断了一条履带的坦克仍然可以进行有限的移动。
            但是这条设定已经被取消了,因为SerB认为如果他们实现这个功能,玩家们将用整局的时间来循环断履带(SS:好像是说他们将会被不断的断带,不明白为啥SerB会这么想)
            (肘子:要么是SerB脑抽了,要么是我脑抽了没看懂)


            6楼2014-07-25 02:45
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              - the fate of FV215b will not be disclosed for now
              FV215b的未来命运现在还不会公开。
              (肘子:FV215b这点事翻来覆去没完没了了...)


              7楼2014-07-25 02:46
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                - Gavalov tank as tier 5 Soviet light tank? “It’s more like a development of T-70〃 (SS: as in, no)
                Gavalov坦克未来会作为S系5级轻坦吗? “它更像是T-70的改良版”(SS:所以答案是不会)


                9楼2014-07-25 02:48
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                  - there will be Object 430 buff
                  430将会被加强(肘子:卫星上天)


                  10楼2014-07-25 02:48
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                    - the armor model will not be changed from “planes with armor values” to “full realistic armor” (SS: as in, armor plates will not gain real thickness), as this would cause all sorts of problems with calculations
                    装甲模型不会从“带装甲值的平面组合”变成“真实的装甲”的,因为这会给计算带来各种各样的麻烦。(SS:意思就是在建模上装甲板不会有真实厚度)


                    11楼2014-07-25 02:51
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                      - current armor mechanics are satisfactory according to Veider – the developers tried to consider other armor calculation variants, but all turned out to be worse than what there currently is.
                      Veider觉得现在的装甲机制挺好的。开发者曾经考虑过其他的装甲计算方法,但是所有的方案都比现在的要差。


                      12楼2014-07-25 02:53
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                        后面还有一个很长的毛服要塞和领土战QA,肘子努力翻一下...


                        13楼2014-07-25 02:53
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                          废话直接略掉,直接上要塞和领土战的QA吧:
                          - the difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode
                          要塞模式和开心农场的区别在于这个模式里的所有资源都要通过战斗来获取,而不是从这模式之外


                          14楼2014-07-25 02:57
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                            - on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
                            要塞模式的10级车战斗有50%的银币收益加成,以及100%的成员经验和全局经验加成。


                            15楼2014-07-25 03:00
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                              - there will be no tank freezing
                              没有对坦克的锁定(肘子:应该是指之前领土的战损锁定)


                              16楼2014-07-25 03:01
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