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Not only is the arena getting a facelift, the heroes are allgetting redesigned, and new ones are inbound. Spectator mode is getting newoptions. A tournament series is being added. A new server will be added, andthe menus are getting redesigned. These should all be welcome additions to agame that could stick around for a while longer with all these updates.
不单单竞技场做了返修,英雄们也得到了重新设计,还有新的角色加入。观战模式得到了新的选项。新增了一个锦标赛模式。包括服务器也新增了一个,菜单也重新设计了。对于一个想要延迟生命周期的游戏来说,这些更新都值得欢迎。


23楼2015-11-21 09:42
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    评论区:
    Anonomation • 5 hours ago
    Hopefully this goes for some oftheir other titles. If I recall correctly Gstar Vegas was downgraded.
    希望Gameloft的其他游戏也改改,如果我记得没错Gangstar拉斯维加斯可是画面降级的。
    o •
    ROCKONRAPOFF • 5 hours ago
    Ok. Now it looks like shit. If Iwanted to play a colorful kids game I would play something else. Good to know Ican delete this now to free up some space.
    好吧,现在看起来屎一样。如果我想玩色彩丰富的儿童游戏我会玩别的。我现在明白我要删了这个游戏以释放一些空间。
    Wizard of Odyssey ROCKONRAPOFF • 4 hours ago
    Child
    儿童风
    Wizard of Odyssey • 4 hours ago
    I like themore colorful look, it's more fun and easier to see. To blazes with"realistic" graphics!
    我喜欢丰富些的色彩,更有趣和更好识别。写实风见鬼去吧


    24楼2015-11-21 14:09
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      第八篇后译者的话:
      关于Heroesof Order and Chaos其实楼主还是有很多话要说的,当时玩的时候楼主最喜欢用的一个英雄是树妖。
      不过其实在对应的英文中,至少我记得在LOL中英雄术语为champion(纠正我如果我记错的话)。
      当时玩这个游戏就发现了一个问题,或者说一个体会,就是对于一款moba游戏来说,真正玩了多久其实对于游戏体验影响不大,而是流程达到就好。换句话说,不同的moba游戏,游戏时间完全不同,可能相差两倍以上,但并察觉不到。


      25楼2015-11-22 09:41
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        说起来Gameloft其实可讲的太多了,仅就这款moba也有很大要谈的,是一款将其他平板游戏类型移植到触屏的开创之作,而且各种功能很完善——虽然多边形确实惨了些。
        不过我认为在移动端确实应该好好考虑一下画面和清晰度的必要性,并不是说平板或者手机跑不动,而是当我把截图放大在电脑上,当我用模拟器在电脑上娱乐的时候,会看到这种分辨率和特效在电脑显示器都完全可以接受的情况下,在移动端是否太浪费机能和费电呢。


        27楼2015-11-26 10:56
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          关于这个问题从很早就开始考虑了,实在觉得浪费机能,本可以用来做更丰富的系统功能和画面。
          手机的续航也是很重要的,这样推高配置需求恐怕只是满足了硬件厂商和手机品牌们年年升级卖东西的需求吧。
          我时常有读微博的习惯,主要是关注了几个人,比如看孙渣漫画最近一直在推荐辐射4。但是孙渣推荐辐射并不是最近的事情,从很早就。。。我一直没有接触过这个系列。
          前天玩了几个小时,很难提起多少兴趣,应该这么说。
          然后继续返回去玩手游超神,究竟是精力衰退了呢,还是喜好改变了。。。


          28楼2015-11-27 10:49
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            These picks might be controversial, and that's OK. If youdisagree with what we've chosen, let's try to use the comments of thesearticles to have conversations about what game is your game of the week and why.
            Without further ado…
            挑选出的游戏有争议,但是没事。如果你不同意我们的选择,您大可以在评论区通过讨论来表达你最喜欢的游戏及其原因。不多说了


            30楼2015-11-29 16:35
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              EndlessSniper
              Mobile is evolving at such a crazyrate that it's easy to get wrapped up in complex, big production,"console-like" games as it never seems to get old playing somethinglike that on a little pocket computer that fits in the palm of your hand.However, the biggest thing that drew me to mobile gaming in the first place wasthe breadth of simple and fun little experiences that just "felt"right on the platform. That's what appealed to me so much about Endless Sniper [Free]from Baby Squid Studios.
              无尽狙击手
              手游发展的速度如此疯狂,越来越变得复杂、大型、主机式,似乎永远也不会再有适合掌上操作的老玩法了。但是,手游一开始最吸引我的其实就是适合于这个平台的简单和乐趣。这也是墨鱼仔工作室的无尽狙击手最吸引我的地方。


              31楼2015-12-01 13:44
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                Endless Sniper is pretty much what it sayson the tin: A gallery shooter in a similar vein toOperation Wolf or other '80s and '90s era arcadelight gun shooters. As the scenery scrolls by, you'll drag anywhere on thescreen to aim your scope and use either of the buttons in the lower corners topop shots off at an assortment of adorable pixelated enemies. Most enemies willtake notice of you attempting to assassinate them, so you'll also need to keepan eye out before they have a chance to attack you back, which will end yourgame. Is it tough blasting cute little pixel art bad guys? Yeah, but that'sjust part of the job of a sniper.
                无尽狙击手就像广告说的那样,很有野狼行动或者其他80/90年代的线枪射击游戏(注:类似跳舞毯流行时代的,对着电视射击)。随着场景的移动,你可以拖动屏幕任何一处去瞄准然后用屏幕角落点射像素化的敌人。大多数敌人会注意到你试图行刺他们,所以你需要注意别人他们偷袭了你,这样你就game over了。那么打击这些像素坏蛋困难吗?是的,但这就是狙击手要做的事情。


                32楼2015-12-03 15:18
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                  As the name implies, Endless Sniper is an endless high-scoring game, withrandomly generated levels each time you play. The biggest thing that stands outto me about this game is its level of detail. Little interactive elements inthe environment like exploding barrels that can be shot to take out any enemiesunfortunate enough to be in its blast proximity, or a heavy block on the backof a tow truck that can be shot so it falls and smashes any enemies standingunder it. There's also several types of power-ups lying around that can be shotto help your cause. It's also really neat how if you buzz an enemy with a shotbut don't quite hit them, the blast knocks them down, giving you an extrachance to re-aim and fire again. It feels like every time I play EndlessSniper I'mdiscovering some new, neat little detail, which is a ton of fun.
                  正如无尽狙击手的名字那样,这是一个无尽的追求高分的游戏,而每次的关卡是随机生成的。让我最注意的是关卡的细节,有少量交互元素如射击油桶来除掉那些不幸在爆炸范围内的敌人,或者射击拖车导致重物落下砸死敌人。此外还有一些增益目标可以射击。这种感觉也很棒,未击中敌人但是爆炸炸倒了他们,使你可以再有一次瞄准射击的机会。这就是说每次我玩无尽狙击手都探索到新的小细节,这很有意思呀。


                  33楼2015-12-08 10:45
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                    这个贴子都快忘了,后面部分翻译出来一直忘记在单位了。发个今天做的图


                    34楼2016-01-01 20:38
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                      这边找到了一篇以前翻译的饥荒的文章。
                      准确说饥荒并不是mobile game,而且也是一个很出名的游戏,评测也很多了。但是翻译的这片文章是饥荒的触屏版本,所以还是属于mobile game吧。
                      我其实也很喜欢这个游戏呀,但是玩的却不多。喜欢的是那种风格、探索以及游戏设计,可惜就是太难了:


                      35楼2016-01-04 14:26
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