游戏机制改动如下
+ Bleeding Damage now increases by 10% per 50 dexterity
流血伤害现在每50点敏捷提升10%伤害
+ Poison damages now increase by 10% per 50 dexterity
毒素伤害现在每50点敏捷提升10%伤害
+ Wound Damage now increases by 10% per 50 intelligence
撕裂伤害(物理伤害的持续伤害版本)现在每50点智力提升10%伤害(什么鬼)
+ Vitality Decay Damage increases by 10% per 50 intelligence
衰老伤害(活力伤害的持续伤害版本)现在每50点智力提升10%伤害
+ Life Leech and Mana Leech increase by 2.5% per player level
持续型点数生命吸取和法力吸取每玩家等级伤害提升2.5%
+ Dodging now caps at 80%
近战闪避现在上限80% (*猜测:估计是真近闪,DA带来的闪避不包括,需要验证。*)
+ Projectile Dodging now caps at 80%
远程闪避现在上限80%
+ Cooldown Reduction now caps at 80%
减CD现在上限80%
+ Bleeding Damage now increases by 10% per 50 dexterity
流血伤害现在每50点敏捷提升10%伤害
+ Poison damages now increase by 10% per 50 dexterity
毒素伤害现在每50点敏捷提升10%伤害
+ Wound Damage now increases by 10% per 50 intelligence
撕裂伤害(物理伤害的持续伤害版本)现在每50点智力提升10%伤害(什么鬼)
+ Vitality Decay Damage increases by 10% per 50 intelligence
衰老伤害(活力伤害的持续伤害版本)现在每50点智力提升10%伤害
+ Life Leech and Mana Leech increase by 2.5% per player level
持续型点数生命吸取和法力吸取每玩家等级伤害提升2.5%
+ Dodging now caps at 80%
近战闪避现在上限80% (*猜测:估计是真近闪,DA带来的闪避不包括,需要验证。*)
+ Projectile Dodging now caps at 80%
远程闪避现在上限80%
+ Cooldown Reduction now caps at 80%
减CD现在上限80%