// This file was decompiled using SASCM.ini published by GTAG (
http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'HPUP'
:HPUP_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @HPUP_11
jump @HPUP_38
:HPUP_38
0@ = Actor.Health($PLAYER_ACTOR)
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
jump @HPUP_68
:HPUP_68
if
0184: actor $PLAYER_ACTOR health >= 100
else_jump @HPUP_93
jump @HPUP_11
:HPUP_93
0@ = 100
Actor.Health($PLAYER_ACTOR) = 0@
jump @HPUP_11
Actor.SetImmunities(6@, 1, 1, 0, 1, 1)