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Reddit Q&A 16 慢更

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IP属地:澳大利亚1楼2017-09-28 07:39回复
    Clan Battles
    Q: Can we learn final results for clan battle test? Please give us some spoiler about ship limitations or other things? What do you think about it?
    A: We're finalizing it now. I think it's safe to say we will tell you much more on Monday in a separate article:)
    Q军团战有说法吗?什么船能用,什么船有数量限制?可以提供一些信息吗?
    A我们已经在完善最后的细节了,星期一会有信息的
    (这答案是5天前的了,周一出来的消息大家应该也知道了,限制1BB,航妈不能玩23333)


    IP属地:澳大利亚5楼2017-09-28 07:43
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      IP属地:澳大利亚6楼2017-09-28 07:51
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        度娘一直吞贴。。。。


        IP属地:澳大利亚7楼2017-09-28 07:59
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          Clan Oil
          Q: For playing in a clan, wouldnt it be a good addition to motivate players to actually play with their clan mates now? I see more and more clans being created just for grinding the unlocks of the base (which is to be expected) but those players never play the game together, they only join and then play alone or in divisions, so the oil gets contributed to the clan but nothing else is going on. Maybe a bonus % on the oil being earned when you actually play with a clanmate? Something like a permament mission that is "win a battle with atleast one clanmate in your team = 1 oil". SOURCE
          A: Thank you for your suggestion. It's quite interesting, and while I'm not sure our competitive designers hadn't thought about it already, I will discuss this. But yes, Clan Battles should be quite motivating.
          Q现在军团内部互动太少了吧,而且获取油的渠道太少了,我看你们要不要加入一个机制,每场跟军团的人组队获胜的话,多拿1点油,你们怎么看?
          A谢谢你的反馈,我会吧这个建议提交给我们的开发团队的(卫星上天啦)。


          IP属地:澳大利亚10楼2017-09-28 08:04
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            Q: Is it intented that purchased containers (right now, Anniversary containers on the webshops) reward 10 oil each? Doesnt that in a way enable people to pay real money to build up their clan base faster than others? Or is that a bug that might be fixed with the next bunch of paid containers coming? If it is intended, i can hear people crying "pay to win" again and such (sure, not win but advance much faster, the usual pitchforks) and i have seen comments about this already here. SOURCE
            A: It is intended, however, only for unified approach - if you win or get a container in any in-game event, it will work the same. We absolutely don't expect anyone to buy the containers because of 10 oil only. On the other hand, if the oil was missing from premium shop containers exclusively, that would be quite weird, in our opinion.
            Q:现在在商店里买箱子的话每一个都会给10点油,你这个是有意这样做的,还是一个bug?如果有意这样做,是不是会有土豪买一堆箱子就为了升级呢?你感觉这样是不是不太好呢?花钱就能更快的升级军团设施?
            A不是bug,而且只要你通过任何渠道获得箱子都会有10点油。我们根本不认为有人会买箱子只为了升级、而且我们认为如果玩家买的箱子反而没有10滴油奖励的话,会不合逻辑


            IP属地:澳大利亚14楼2017-09-28 08:09
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              Deep Water torps and Water depth
              Q: Does the game model sea level depth to what extent? Meaning here that would the DW torps hit the sea bottom in certain shallow places where normal torps could still pass? SOURCE
              A: No shallows for torpedoes are planned, it's about pure torpedo-target interaction.
              Q会不会深水鱼雷打到地图里比较潜的滩头,提早爆炸,但是普通鱼雷还能通过?
              A不会,没有这个计划。深水鱼雷只考虑目标的吃水。


              IP属地:澳大利亚15楼2017-09-28 08:13
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                AP Bombs and CV div
                Q1/2: Given how we have exposure to AP dive bombs now (from both GZ and enterprise), how is their performance with regards to automatic, manual, and panicked drops? As it is now, the autodrops are far too effective in relation SOURCE
                A1/2: I am not ready to share the stats. However, I think we will report the state of GZ test in a dedicated FB groupr when we're done with the first stage.
                Q现在企业和齐柏林都有AP航弹了,你们对于她们的AP航弹在不同状态(手动,自动,在被AA打乱下投弹)的表现如何?现在AP航弹在手动和自动下的区别太小了。你们感觉呢?
                A我还不能提供我们收集的数据。但是我认为时机成熟的时候我们会在FB上提供第一阶段测试的数据的。


                IP属地:澳大利亚17楼2017-09-28 08:17
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                  Q2/2: What is your/WG's perception of CV divisions? Specifically divisions where a CV brings 2 (unicum or not) AA ships, thereby guaranteeing the presence of excellent AA on at least 1 flank with no such guarantee for the opposite team. This is very unfun to face as an opposing solo CV, as you surrender control of the air on 1 flank immediately regardless of skill level. Starting at T6, every tier can have such divisions. This is particularly annoying when the AA range (damage likely compounded with MAA) exceeds the air detection range. I think forcing CV divs to always meet CV divs would be good start.
                  A2/2: Divisions (as well as other forms of coordinated teamplay) are very strong in our game overall, not only CV/AA. We would "nerf" them a bit actually, but point is, it's hard to nerf them without severely hurting in-game socialization.
                  Q你们对包括CV的组队怎么看?尤其是当CV带两个自身AA也很厉害的船的时候,自方AA很强,但是对方没有保证有足够的AA船。如果对方是单野CV的话根本没法玩。我认为如果是CV组队的话对面也应该是CV组队。
                  A不仅是CV组队,现在游戏里车队太强了,我们计划要‘砍一刀’,但是很难做到又砍车队效率又保证玩家之间的互动。


                  IP属地:澳大利亚19楼2017-09-28 08:23
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                    IP属地:澳大利亚21楼2017-09-28 08:30
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                      Compliments to Sub_Octavian!
                      Q: No questions but just want to compliment you on the very nice anniversary special we got! It was very well designed and really drew me back in the game. In-game campaigns and proper specials (viz. Bismarck campaign, Dunkirk special, anniversary special) are the highlights for me in this game! Hope you can keep this stuff up and throw a special/campaign like those every 2 months!
                      A: Hello. My part was the collection design, and I am happy to know you enjoyed it. I will pass your feedback to the whole B-Day group, because yes, I feel we did it right.
                      Q没有问题但是感谢你们做的周年活动!设计的很好而且送的东西也不错!我特别喜欢你们设计的各种活动!希望你们能继续加油而且每两个月都出类似的活动!
                      A,我就是负责是设计周年活动的,我很高兴你喜欢这个活动。我会吧你的反馈提交给我们周年活动的的开发团队的。当然,我们设计的东西当然是好的啦。


                      IP属地:澳大利亚23楼2017-09-28 08:35
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                        Ranked Reward Ship
                        Q: are you allowed to give hints about the next ranked reward ship?
                        A: I would hint it, but I don't know yet :D
                        Q连续N次排位上第一段位的奖励船?能提供点消息吗?
                        A如果我知道的话我会给你提供一些信息,但是我也什么都不知道 :D


                        IP属地:澳大利亚24楼2017-09-28 08:38
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                          Stealth AA
                          Q: Will Stealth AA ever be given the same treatment as Stealth Firing? Having your planes chewed up by ships you can't see is extremely frustrating.
                          A: Yes. We know, and sorry for the bad experience. I cannot promise you the exact time, but it should be done around 0.6.13-0.6.14.
                          Q隐身开火没了,那么隐身AA能不能也去掉啊?玩CV的时候当你的飞机被一个看不见的敌人打掉很烦诶?
                          A我们知道这个问题,我不能保证时间。但我知道在0.6.13-0.6.14之内应该会移除这个问题。


                          IP属地:澳大利亚26楼2017-09-28 08:41
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                            IP属地:澳大利亚27楼2017-09-28 08:52
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                              Q: Right now we see a lot of complaints about underwater citadels in battleships. While I can see that you are looking to enable more aggressive battleship play to change the passivity that was much complained about, don't you think that it creates a risk-reward issue? Battleships' main armour belt used to be a target with high risk (difficult to penetrate) for high reward (citadel damage), but now they are high risk for no reward as you won't get anything better than penetrations.
                              A: If we're talking about RN BBs, then, we will get back to them when the data size is enough, and player distribution is similar to older lines. If we're talking about the recent Montana/Iowa debate, then..eh..sorry to say that, but the community insisted (heavily) we lower their citadels, and the reasons were decent. You can still deal significant damage to them, and sailing broadside is still a huge risk. I don't see any problem with it - but there are other, more class-specific problems, like excessive AP damage to DDs or issues with some cruisers' survival ability.
                              Q现在很多人认为BB的水下装甲区不好,虽然我知道你们这样设计是希望想要让BB玩家冲在前线,不用担心一直被出核心区,但是现在打BB根本不出装甲区了,你不感觉这是问题么?
                              A如果你是在讲英战的话,我们还需要收集数据。如果你在讲美战,对不起,很多玩家要求美战核心降低。所以我们才这样改的。你们还能对他们造成大量伤害,只不过出不了核心。我不感觉是问题啊?我们现在主要在修补别的问题,比如BB穿DD的问题。


                              IP属地:澳大利亚29楼2017-09-28 09:01
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