What’s coming in the Steam update:
Completely reworked Research System. Our goal with this is to add more choice for players, such as which buildings to unlock or skip.
New Quest System, along with several quests. Each Prayer Quest has a number of possible outcomes, and it’s up to you to decide whether you’ll help or not.
Dramatically reworked AI.
Reworked Farm System. Additionally, all bushes are now dynamically generated.
Narration and commentary. We’re rolling this out now, but it will not have main story content enabled yet. You will be introduced to “Seed”, without spoilers.
Redesigned and improved Tudor housing system. All Medieval Era houses are also generated procedurally.
3 Types of Electricity generation added: Wind Turbines, Kinetic Electricity Generators, and Gas Plant (with Gas Mines). You’ll be able to select which route your civilization take, environmentally friendly or resource intensive. You can only unlock one type of electricity generation at a time.
Creator Mode improved and updated. We will continue working on it to improve the experience further.
New dynamic tips/tutorial system. Now you’ll get tips when a new feature is introduced or a new building with complex mechanics is constructed.
Completely redesigned Cemetery AI
Completely redesigned Engineer’s Hut AI
Improved Hunters Hut AI
In-game Wiki panel. It will offer all the useful information you might need.
Quest event attention system. If you hear the Narrator commenting on something, or you’re reading a quest, you can now click on the eye button and the camera will fly to the point of interest automatically.
Town Hall with Nugget Shifts and auto-assignment system. The Town Hall is the building that will introduce automation to the game. A Governor Nugget, if assigned, will enable the Nugget work assignment process. This means that buildings with empty slots will automatically be filled with the most suitable free Nugget, without your intervention. This is one of the systems we mentioned that will allow you to control how much micromanagement you want to have. Later, you’ll be able to assign other Minister Nuggets that will handle the automation of other tasks. For example, the Minister of Agriculture will be able to place and construct Farms and Eateries, while the Minister of Water will construct Water Pumps and Reservoirs.
Shift System. When the Nugget Shift system is introduced after the placement of the Town Hall, Nuggets will work without interruption until the end of their shift. This means they won’t suddenly leave their work to eat, drink, or mate. Instead, Nuggets will perform personal matters after their shift once the next Nugget arrives to take over.
Improved Nugget visualisation system. Now, when Nuggets get old, their hair will turn white to indicate their age; their skin will turn green if they are sick; and later, a Nugget’s skin tone will be transferred via genetics to their children.
Ability to drop resources on construction zones. You are now able to help with construction by picking up and dropping resources directly onto construction zones.
Season Change Power: now you can change seasons if you have enough Creator Points. This is quite useful if you haven’t properly prepared for winter.
Nugget resource gathering redesign. Nuggets will make smarter decisions when they gather resources for their tasks.
Improved animal spawning across the planet.
Dramatic performance improvements.
Hundreds of bugs fixed (believe us, it’s a lot).
Residential block construction improvements. Nuggets will now build houses closer to neighbors and the Epicenter.
Water Pumps will no longer pump water if local temperatures drop too low and water sources freeze. Reservoirs are your friends! Use them to store water for cold months.
Faith system reworked. More info will be available at a later date.