<Story Name="OutSpread_TreasureHunt" Parent="BaseFillingStory">
<DisplayName>寻珍事件</DisplayName>
<Desc>代理人[NAME]寻珍归来。</Desc>
<Kind>None</Kind>
<Selections>
<li>
<Display>查看结果</Display>
<OKResult><![CDATA[
local tbTable = GameMain:GetMod("MapStoryHelper");
local cRegion = story.target.region;
local unionData = cRegion.UnionData;
local solve = cRegion.RegionPolicy.Way;
local enumSolve = CS.XiaWorld.OutspreadMgr.Region.SolveWay;
local tProduct = cRegion:GetProductInfo(true);
tbTable:AddTreasure(tProduct, cRegion, WorldLua, solve);
]]></OKResult>
</li>
</Selections>
</Story>