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为什么实现不了初始单位塞入2种不同兵种

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Behavior = TransportContain ModuleTag_06
PassengersAllowedToFire = Yes
Slots = 10
InitialPayload = Infa_ChinaInfantryTankHunter 6
InitialPayload = Infa_ChinaInfantryMiniGunner 2
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 5%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
这种情况下,造出来直接给我2个盖特兵
InitialPayload = Infa_ChinaInfantryTankHunter 6 Infa_ChinaInfantryMiniGunner 2
这种情况下,又给我坦克猎人,不给我盖特兵了!!


IP属地:河南1楼2023-12-14 14:09回复
    我饿了


    IP属地:河南来自iPhone客户端2楼2023-12-14 15:15
    回复
      我记得给一个载具用两个容器分开刷兵,就可以实现两种不同兵种一起出。


      IP属地:湖北3楼2023-12-14 15:43
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        别人是这样写的:
        Behavior = TransportContain ModuleTag_06A
        PassengersAllowedToFire = Yes
        InitialPayload = ChinaInfantryTankHunter 6
        ScatterNearbyOnExit = No
        HealthRegen%PerSec = 10
        DamagePercentToUnits = 5%
        AllowInsideKindOf = INFANTRY
        ExitDelay = 250
        NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
        GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
        End
        Behavior = TransportContain ModuleTag_06B
        PassengersAllowedToFire = Yes
        Slots = 10
        InitialPayload = ChinaInfantryMiniGunner 4
        ScatterNearbyOnExit = No
        HealthRegen%PerSec = 10
        DamagePercentToUnits = 5%
        AllowInsideKindOf = INFANTRY
        ExitDelay = 250
        NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
        GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
        End


        IP属地:广西5楼2024-01-06 01:17
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          让碉堡建成后里面就有需要的兵种(2个步兵将军的坦克猎人3个盖特机枪兵),我觉得应该这样就行,不知道事实上是不是
          Behavior = TransportContain ModuleTag_07A
          PassengersAllowedToFire = Yes
          InitialPayload = Infa_ChinaInfantryTankHunter 2
          HealthRegen%PerSec = 10
          DamagePercentToUnits = 10%
          AllowInsideKindOf = INFANTRY
          ExitDelay = 250
          NumberOfExitPaths = 3
          GoAggressiveOnExit = Yes
          End
          Behavior = TransportContain ModuleTag_07B
          PassengersAllowedToFire = Yes
          Slots = 5
          InitialPayload = Infa_ChinaInfantryMiniGunner 3
          ScatterNearbyOnExit = No
          HealthRegen%PerSec = 10
          DamagePercentToUnits = 10%
          AllowInsideKindOf = INFANTRY
          ExitDelay = 250
          NumberOfExitPaths = 3
          GoAggressiveOnExit = Yes
          ArmedRidersUpgradeMyWeaponSet = Yes
          End


          IP属地:广西6楼2024-01-06 19:10
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