Behavior = TransportContain ModuleTag_06
PassengersAllowedToFire = Yes
Slots = 10
InitialPayload = Infa_ChinaInfantryTankHunter 6
InitialPayload = Infa_ChinaInfantryMiniGunner 2
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 5%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
这种情况下,造出来直接给我2个盖特兵
InitialPayload = Infa_ChinaInfantryTankHunter 6 Infa_ChinaInfantryMiniGunner 2
这种情况下,又给我坦克猎人,不给我盖特兵了!!
PassengersAllowedToFire = Yes
Slots = 10
InitialPayload = Infa_ChinaInfantryTankHunter 6
InitialPayload = Infa_ChinaInfantryMiniGunner 2
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 5%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
这种情况下,造出来直接给我2个盖特兵
InitialPayload = Infa_ChinaInfantryTankHunter 6 Infa_ChinaInfantryMiniGunner 2
这种情况下,又给我坦克猎人,不给我盖特兵了!!