饥荒联机吧 关注:159,420贴子:2,597,403
  • 1回复贴,共1
求助

求求大佬帮我看看是哪里出的bug

取消只看楼主收藏回复

这个SGwilson.lua我电脑里根本就找不到


IP属地:福建来自Android客户端1楼2024-04-24 13:32回复
    [00:52:29]: [string "scripts/stategraphs/SGwilson.lua"]:395: attempt to index field 'targetfx' (a nil value)
    LUA ERROR stack traceback:
    scripts/entityscript.lua:1181 in (method) PushEvent (Lua) <1168-1195>
    self (valid:true) =
    regen_switch = true
    active_valkyrie = false
    SetCameraDistance = function - scripts/prefabs/player_common.lua:1488
    CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:813
    skeleton_prefab = skeleton_player
    player_classified = 113120 - player_classified (valid:true)
    spellpowerbadge = Badge
    IsActing = function - scripts/prefabs/player_common_extensions.lua:865
    berserk_on = true
    ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1645
    ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1472
    SetGhostMode = function - scripts/prefabs/player_common.lua:912
    ShowActions = function - scripts/prefabs/player_common.lua:1454
    SetGymStartState = function - scripts/prefabs/player_common.lua:55
    IsChannelCastingItem = function - scripts/prefabs/player_common.lua:290
    danger = false
    _stamina_sleepmax = net_float (00000000AB86C3E0)
    warnning_tired = false
    attack_speedup_currenttime = net_float (00000000CC54B9F0)
    consume_sleep1 = PERIODIC 113119: 1.000000
    time_perfomance = PERIODIC 113119: 1.500000
    Physics = Physics (00000000627EB260)
    light_call = PERIODIC 113119: 0.000000
    on_shard_freeze = function - ../mods/workshop-2398672953/scripts/prefabs/musha.lua:7435
    dsa_persistdata = table: 0000000045BF4C20
    SetGymStopState = function - scripts/prefabs/player_common.lua:64
    sleep_temp_max = 45
    _blooming = false
    No_Sleep_Princess = false
    _underleafcanopy = net_bool (00000000AB86C200)
    IsChannelCasting = function - scripts/prefabs/player_common.lua:286
    attack_speedup_maxtime = net_smallbyte (00000000CC54BF90)
    SetCameraZoomed = function - scripts/prefabs/player_common.lua:1510
    musha_drag_pos = net_string (00000000CC54C4E0)
    princess_taste = true
    full_sleep = false
    berserk = false
    spellpowerarrow = UIAnim
    musha_full = true
    name = 森活没规律
    Appearance_Saber = false
    damage_set2_melee = true
    sleepbuff = false
    Appearance_Caster = false
    berserk_armor_2 = false
    x2damage = true
    AttachClassified = function - scripts/prefabs/player_common.lua:1087
    vl7 = false
    _sharksoundparam = net_float (00000000AB86C520)
    valkyrie_on = true
    tired_debuff_70 = false
    musha_normal = false
    vl6 = false
    fberserk = false
    small_light = false
    EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1057
    check_status_sleep = PERIODIC 113119: 1.000000
    music_q = false
    phasechange = PERIODIC 113119: 0.000000
    lowest_sleep = false
    playercolour = table: 00000000CC54D7A0
    IsNearDanger = function - scripts/prefabs/player_common.lua:17
    level = 7547
    icon = 140057 - globalmapicon (valid:true)
    no_bodyguard = true
    _isrezattuned = false
    OnRemoveEntity = function - scripts/prefabs/player_common.lua:1098
    pendingtasks = table: 00000000AB866B70
    valkyrie_turn = false
    normalr = true
    IsHUDVisible = function - scripts/prefabs/player_common.lua:1450
    sleep_debuff_50 = false
    sleep_on = false
    IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:275
    SaveForReroll = function - scripts/prefabs/player_common.lua:1657
    SynchronizeOneClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:881
    _currentfatigue_sleepperc = net_float (00000000AB86BE90)
    _currentspellpowerperc = net_float (00000000AB86C430)
    RemoveCameraExtraDistance = function - scripts/prefabs/player_common.lua:1502
    CanUseTouchStone = function - scripts/prefabs/player_common.lua:194
    no_panalty = true
    OnDespawn = function - ../mods/workshop-26


    IP属地:福建2楼2024-04-24 13:38
    回复