[00:52:29]: [string "scripts/stategraphs/SGwilson.lua"]:395: attempt to index field 'targetfx' (a nil value)
LUA ERROR stack traceback:
scripts/entityscript.lua:1181 in (method) PushEvent (Lua) <1168-1195>
self (valid:true) =
regen_switch = true
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1488
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:813
skeleton_prefab = skeleton_player
player_classified = 113120 - player_classified (valid:true)
spellpowerbadge = Badge
IsActing = function - scripts/prefabs/player_common_extensions.lua:865
berserk_on = true
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1645
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1472
SetGhostMode = function - scripts/prefabs/player_common.lua:912
ShowActions = function - scripts/prefabs/player_common.lua:1454
SetGymStartState = function - scripts/prefabs/player_common.lua:55
IsChannelCastingItem = function - scripts/prefabs/player_common.lua:290
danger = false
_stamina_sleepmax = net_float (00000000AB86C3E0)
warnning_tired = false
attack_speedup_currenttime = net_float (00000000CC54B9F0)
consume_sleep1 = PERIODIC 113119: 1.000000
time_perfomance = PERIODIC 113119: 1.500000
Physics = Physics (00000000627EB260)
light_call = PERIODIC 113119: 0.000000
on_shard_freeze = function - ../mods/workshop-2398672953/scripts/prefabs/musha.lua:7435
dsa_persistdata = table: 0000000045BF4C20
SetGymStopState = function - scripts/prefabs/player_common.lua:64
sleep_temp_max = 45
_blooming = false
No_Sleep_Princess = false
_underleafcanopy = net_bool (00000000AB86C200)
IsChannelCasting = function - scripts/prefabs/player_common.lua:286
attack_speedup_maxtime = net_smallbyte (00000000CC54BF90)
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1510
musha_drag_pos = net_string (00000000CC54C4E0)
princess_taste = true
full_sleep = false
berserk = false
spellpowerarrow = UIAnim
musha_full = true
name = 森活没规律
Appearance_Saber = false
damage_set2_melee = true
sleepbuff = false
Appearance_Caster = false
berserk_armor_2 = false
x2damage = true
AttachClassified = function - scripts/prefabs/player_common.lua:1087
vl7 = false
_sharksoundparam = net_float (00000000AB86C520)
valkyrie_on = true
tired_debuff_70 = false
musha_normal = false
vl6 = false
fberserk = false
small_light = false
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1057
check_status_sleep = PERIODIC 113119: 1.000000
music_q = false
phasechange = PERIODIC 113119: 0.000000
lowest_sleep = false
playercolour = table: 00000000CC54D7A0
IsNearDanger = function - scripts/prefabs/player_common.lua:17
level = 7547
icon = 140057 - globalmapicon (valid:true)
no_bodyguard = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1098
pendingtasks = table: 00000000AB866B70
valkyrie_turn = false
normalr = true
IsHUDVisible = function - scripts/prefabs/player_common.lua:1450
sleep_debuff_50 = false
sleep_on = false
IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:275
SaveForReroll = function - scripts/prefabs/player_common.lua:1657
SynchronizeOneClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:881
_currentfatigue_sleepperc = net_float (00000000AB86BE90)
_currentspellpowerperc = net_float (00000000AB86C430)
RemoveCameraExtraDistance = function - scripts/prefabs/player_common.lua:1502
CanUseTouchStone = function - scripts/prefabs/player_common.lua:194
no_panalty = true
OnDespawn = function - ../mods/workshop-26
LUA ERROR stack traceback:
scripts/entityscript.lua:1181 in (method) PushEvent (Lua) <1168-1195>
self (valid:true) =
regen_switch = true
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1488
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:813
skeleton_prefab = skeleton_player
player_classified = 113120 - player_classified (valid:true)
spellpowerbadge = Badge
IsActing = function - scripts/prefabs/player_common_extensions.lua:865
berserk_on = true
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1645
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1472
SetGhostMode = function - scripts/prefabs/player_common.lua:912
ShowActions = function - scripts/prefabs/player_common.lua:1454
SetGymStartState = function - scripts/prefabs/player_common.lua:55
IsChannelCastingItem = function - scripts/prefabs/player_common.lua:290
danger = false
_stamina_sleepmax = net_float (00000000AB86C3E0)
warnning_tired = false
attack_speedup_currenttime = net_float (00000000CC54B9F0)
consume_sleep1 = PERIODIC 113119: 1.000000
time_perfomance = PERIODIC 113119: 1.500000
Physics = Physics (00000000627EB260)
light_call = PERIODIC 113119: 0.000000
on_shard_freeze = function - ../mods/workshop-2398672953/scripts/prefabs/musha.lua:7435
dsa_persistdata = table: 0000000045BF4C20
SetGymStopState = function - scripts/prefabs/player_common.lua:64
sleep_temp_max = 45
_blooming = false
No_Sleep_Princess = false
_underleafcanopy = net_bool (00000000AB86C200)
IsChannelCasting = function - scripts/prefabs/player_common.lua:286
attack_speedup_maxtime = net_smallbyte (00000000CC54BF90)
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1510
musha_drag_pos = net_string (00000000CC54C4E0)
princess_taste = true
full_sleep = false
berserk = false
spellpowerarrow = UIAnim
musha_full = true
name = 森活没规律
Appearance_Saber = false
damage_set2_melee = true
sleepbuff = false
Appearance_Caster = false
berserk_armor_2 = false
x2damage = true
AttachClassified = function - scripts/prefabs/player_common.lua:1087
vl7 = false
_sharksoundparam = net_float (00000000AB86C520)
valkyrie_on = true
tired_debuff_70 = false
musha_normal = false
vl6 = false
fberserk = false
small_light = false
EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1057
check_status_sleep = PERIODIC 113119: 1.000000
music_q = false
phasechange = PERIODIC 113119: 0.000000
lowest_sleep = false
playercolour = table: 00000000CC54D7A0
IsNearDanger = function - scripts/prefabs/player_common.lua:17
level = 7547
icon = 140057 - globalmapicon (valid:true)
no_bodyguard = true
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:1098
pendingtasks = table: 00000000AB866B70
valkyrie_turn = false
normalr = true
IsHUDVisible = function - scripts/prefabs/player_common.lua:1450
sleep_debuff_50 = false
sleep_on = false
IsInAnyStormOrCloud = function - scripts/prefabs/player_common.lua:275
SaveForReroll = function - scripts/prefabs/player_common.lua:1657
SynchronizeOneClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:881
_currentfatigue_sleepperc = net_float (00000000AB86BE90)
_currentspellpowerperc = net_float (00000000AB86C430)
RemoveCameraExtraDistance = function - scripts/prefabs/player_common.lua:1502
CanUseTouchStone = function - scripts/prefabs/player_common.lua:194
no_panalty = true
OnDespawn = function - ../mods/workshop-26