/===========================================================================
//
// 只是另外一张魔兽争霸III的地图
//
// Warcraft III map script
// Generated by the Warcraft III World Editor
// Date: Thu Oct 28 15:56:10 2010
// Map Author: 未知
//
//===========================================================================
//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************
globals
// Generated
trigger gg_trg________________u = null
endglobals
function InitGlobals takes nothing returns nothing
endfunction
//***************************************************************************
//*
//* Unit Creation
//*
//***************************************************************************
//===========================================================================
function CreateUnitsForPlayer0 takes nothing returns nothing
local player p = Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u = CreateUnit( p, 'hfoo', 571.3, 414.9, 167.195 )
set u = CreateUnit( p, 'hfoo', 262.5, 357.7, 261.801 )
endfunction
//===========================================================================
function CreatePlayerBuildings takes nothing returns nothing
endfunction
//===========================================================================
function CreatePlayerUnits takes nothing returns nothing
call CreateUnitsForPlayer0( )
endfunction
//===========================================================================
function CreateAllUnits takes nothing returns nothing
call CreatePlayerBuildings( )
call CreatePlayerUnits( )
endfunction
//***************************************************************************
//*
//* Players
//*
//***************************************************************************
function InitCustomPlayerSlots takes nothing returns nothing
// Player 0
call SetPlayerStartLocation( Player(0), 0 )
call SetPlayerColor( Player(0), ConvertPlayerColor(0) )
call SetPlayerRacePreference( Player(0), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(0), true )
//
// 只是另外一张魔兽争霸III的地图
//
// Warcraft III map script
// Generated by the Warcraft III World Editor
// Date: Thu Oct 28 15:56:10 2010
// Map Author: 未知
//
//===========================================================================
//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************
globals
// Generated
trigger gg_trg________________u = null
endglobals
function InitGlobals takes nothing returns nothing
endfunction
//***************************************************************************
//*
//* Unit Creation
//*
//***************************************************************************
//===========================================================================
function CreateUnitsForPlayer0 takes nothing returns nothing
local player p = Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u = CreateUnit( p, 'hfoo', 571.3, 414.9, 167.195 )
set u = CreateUnit( p, 'hfoo', 262.5, 357.7, 261.801 )
endfunction
//===========================================================================
function CreatePlayerBuildings takes nothing returns nothing
endfunction
//===========================================================================
function CreatePlayerUnits takes nothing returns nothing
call CreateUnitsForPlayer0( )
endfunction
//===========================================================================
function CreateAllUnits takes nothing returns nothing
call CreatePlayerBuildings( )
call CreatePlayerUnits( )
endfunction
//***************************************************************************
//*
//* Players
//*
//***************************************************************************
function InitCustomPlayerSlots takes nothing returns nothing
// Player 0
call SetPlayerStartLocation( Player(0), 0 )
call SetPlayerColor( Player(0), ConvertPlayerColor(0) )
call SetPlayerRacePreference( Player(0), RACE_PREF_HUMAN )
call SetPlayerRaceSelectable( Player(0), true )