此楼回复391楼
using UnityEngine;
using System.Collections;
public class TestScreen : MonoBehaviour {
// Use this for initialization
void Start () {
}
public GameObject obj;//拖入一个物体
// Update is called once per frame
void Update ()
{
Vector3 goPoint =Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButtonDown(0))
{
Instantiate(obj, goPoint, Quaternion.identity);
}
}
}
此时物体刚好出现在摄像机的位置,要调节一下物体的Z轴,在Instantiate的时候根据需要填写一下Z轴。
using UnityEngine;
using System.Collections;
public class TestScreen : MonoBehaviour {
// Use this for initialization
void Start () {
}
public GameObject obj;//拖入一个物体
// Update is called once per frame
void Update ()
{
Vector3 goPoint =Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButtonDown(0))
{
Instantiate(obj, goPoint, Quaternion.identity);
}
}
}
此时物体刚好出现在摄像机的位置,要调节一下物体的Z轴,在Instantiate的时候根据需要填写一下Z轴。